I’m Going To Do It Despite The Millions Of People! Total War: Three Kingdoms Is A Strategy Game Not To Be Missed


[Bestbuy618 Laptop Channel] Total War: Three Kingdoms has to be at the top of the list of the most recent hot games. This real-time strategy game, developed by Creative Assembly and published by Sega, is the 13th installment of the Total War series, which participated in the 2018 E3 gaming show and was officially released on May 23, 2019. Unlike the previous “Total War: Warhammer 2,” “Total War” with the theme of the Three Kingdoms is more resonant with many of its domestic players, it is worth noting that the game has Chinese dubbing, with “literary lines,” coupled with the shockiest This time, those who feed the author amenity damage have no pit! Screen, painting style, impress you with details The game’s opening and transitional loading animations are “waving ink” of Chinese painting flavor, and Chinese narration is also quite imposing. At the same time, “Total War: Three Kingdoms” has a map that makes people shine as a real-time strategy game.

It is unlikely that the game will be as well-designed as the map, but that is fine!

There are a lot of interesting details on the map if you look closely. Only Glorious’ “Three Kingdoms 11” can compete with strategy games based on the Three Kingdoms theme, in my opinion. In a sense, both games have chosen the “ink” style setting to enhance the Chinese elements.

On the map, the mountains and rivers are very three-dimensional, but the most interesting thing for me is the “busy” passers-by, who are cutting trees in the lumberyard, planting rice seedlings in the rice paddies, herding cattle in the pasture, and driving yuans for business…very vivid images. There is no need to say more about how the map changes with the seasons; in short, the map of “Total War: Three Kingdoms” can be said to add a lot of color to the game itself.

In terms of power selection, “Total War: Three Kingdoms” does not provide many options; the game is not selected according to era, but from the decline of the Han Dynasty, the Yellow Turban, and the Dong Zhuo rebellion, players can choose Cao Cao, Liu Bei, Sun Jian, Yuan Shu, Dong Zhuo, Kong Rong, and even the Yellow Turban Army to play the game, and the difficulty of the game varies depending on the role Total War: Three Kingdoms has several key components as a real-time strategy game: war, diplomacy, reform, development, economy, and talent! If you focus on just one or a few of these, you will be easily crushed in the game, so it’s important to be well-rounded if you want to get the game experience. Let’s start with diplomacy. Diplomacy was previously defined as a “waste of action” when playing the “Three Kingdoms” series, but in “Total War: Three Kingdoms,” if you don’t pay attention to diplomacy, it’s easy to get rounded up. Diplomacy, like many other games, influences the attitude of other forces toward your side, and if not handled properly, it can lead to war.

And, because of the “complex” relationship between the forces in “Total War: Three Kingdoms,” it’s easy to inadvertently stir up a hornet’s nest if you’re not careful.

As a result, diplomacy can not only bring about a more stable pattern, but also help the economy develop and grow in strength. Of course, Total War: Three Kingdoms’ diplomatic system is complicated, with wars, trade, alliances, marriages, and so on, while the “credibility” of the player’s chosen power will also affect diplomacy. After a few games, the author gradually figured out the way, despite some difficulty, but if you want to get the experience of the lord of the world, diplomacy is undeniably the game’s plus point! Then look at the reform, also known as the “technology tree” The Total War: Three Kingdoms reform system can be broadly divided into several areas based on their role: agriculture, industry, commerce, trade, economy, war, prestige, and character development, to name a few.

Of course, the reform will have a direct impact on the types of buildings that can be constructed, so.. It also necessitates a significant amount of effort. For example, if you have a large agricultural resource within your sphere of influence, you can prioritize agriculture to drive your economy.

Total War: Three Kingdoms’ building system is both simple and complex, depending on how your forces develop. On the economic side, you can develop commerce, industry, and agriculture, as well as use official support sequence buildings to increase revenue; however, the types of buildings that players can build are directly limited by the size of the city, so early development will necessitate planning and control over the speed of town leveling.

Population, food, and treasury funds will all have an impact on subsequent wars and troop replenishment, and when balancing revenue, players can also adjust taxes, which, of course, have an impact on public order. When the public order reaches a certain level, the Yellow Turbans will appear in the territory and will not only continue to affect the public order, but will also attack the territory and may even capture your town over time.

Players control a large number of cities, especially in the later stages; if you do not strengthen the maintenance of public order in time, you may have to run all over the map to eliminate the rebels.

Total War: Three Kingdoms is also distinct in that subordinate officers and generals not only have their own growth system, but also different “talents” that can bring different benefits when acting as a governor or performing errands. After recruiting troops to become generals, they can be assigned different battlefield positions such as vanguard, defense, long-range, and melee, and control different types of soldiers based on their attrition. Of course, if you want to “a force of ten will,” using powerful warriors to quickly conquer the city is not impossible, but in my experience, this way can only be strong after trying, otherwise it is self-destruction.

The battlefield is the essence! In my opinion, one of the essentials of Total War: Three Kingdoms is the battle interface, and the process of two armies facing each other in the battlefield is quite realistic! Of course, if you want to experience the fast pace, all battles can be automated, but this is a bit of a loss of soul! (However, there is no suspense later in the game when the difference in strength is the best option.) On the battlefield, players can choose the formation and the way to set up, using the mouse or keyboard to select the troops and then pressing and holding the right mouse button to adjust the troop layout. Soldier types in “Total War: Three Kingdoms” are still very complex and mutually restrained, and can be simply divided into melee, long-range, and cavalry. In the game, I recommend focusing on controlling the cavalry; other troops can simply plan the target.

Of course, if you enjoy micromanagement, these troops can be numbered to help with the operation; that is to say, whether you are brainless crushing or controlling each unit, it can be a lot of fun to play.

Wars are classified as encounters or siege battles. Encounters are simpler and have the greatest influence on the terrain and weather, whereas siege battles have more gameplay variety depending on the target being attacked. We’ll start with the siege side; if it’s a town, the siege can choose to build a rushing car or dig walls, in short, at least one turn before you can force an attack.

Based on my experience, I believe the rushing car is clearly inferior to digging walls. After two rounds of wall digging, players can choose to force an attack. When you look at the local city at this point, you will notice that the city walls have gaps in them.

Furthermore, during a siege, the interior of the city is a battlefield with antlers to limit the route, making the battle more interesting; thus, how quickly the attacking side can rush into the city and control the city gates and arrows is sometimes critical. Capturing the enemy’s schoolyard and crushing the troops is one way to judge the siege’s victory; for the defending side, they can line up their troops in the direction chosen by the attacking side.

In the process of confrontation with the computer, I feel that they attack in a relatively single way, so focus on defending the gates, gaps, and then leave the cavalry and mobile troops in their attack encirclement, which often can reverse the attack; then look at the field encounter, because “Total War: Three Kingdoms” CNOOC “ambush” mode, so the encounter is very interesting, and in the middle and later stages, with the support of reinforcements, the encounter to play more

Unlike siege battles, encounters require players to be flexible in using terrain and topography to maximize their side’s advantage, as well as observing our soldiers’ morale and position, and combining the skills of our generals to extend their advantage or counter-attack the enemy. When the number of reinforcements is large, they will fight in batches, reducing the complexity of the player’s operation on the one hand and allowing the battlefield situation to change quickly on the other. There is another important point – military generals, and the Three Kingdoms series is different, “Total War: Three Kingdoms” military generals are often strong enough to “a man can not open” A good general can not only win easily in single combat, but also boost morale and even overwhelm the enemy’s defense line or rear. In terms of war scenes, “Total War: Three Kingdoms” is “magnificent” and provides players with a sense of excitement as well as a strong sense of action.

Of course, “Total War: Three Kingdoms” is the same as many strategy games, at a later stage, the difference in strength, the battle can basically be automatic! But the early and mid-term often require players to use their own operations to get victory or even to win with weakness.

another thing To get a good gaming experience, there is another important point – the computer configuration! As a strategy game, does “Total War: Three Kingdoms” eat configuration? The answer is – yes! If you can just play the game, then the minimum configuration requirements are not high, but as the game progresses, you will find that especially on the battlefield, where thousands of soldiers began to engage, the frame rate will drop sharply, at this time, if th Students with eight generations, nine generations of Core i7 and a GTX 1060 graphics card or more can generally set the screen at a higher level, while the size of the troops is subject to certain restrictions. For the experience, I used a gaming notebook equipped with Core i7 9750H GTX 1660Ti, 8GB RAM, 512GBSSD. If we set the image quality to extremely high (the highest troop size), the Acer Shadow Knight Light Blade still has some pressure when running, and the average frame rate derived from the game’s own Benchmark is 46.3, so the overall experience is still relatively smooth, but there is still some lag in the troop melee.

If we set the graphics to medium and the troop size to very high, we get an average frame rate of 69.9, so the overall experience is still relatively smooth.

So, if you want to “assist the Han Dynasty” and challenge the higher level of difficulty, you should first prepare a powerful computer!