[The game will be released after the New Year, along with an official video promising to fix the issues and further optimize the game with patches. To address these issues, the game will be further optimized through patches, both large and small. The optimized Cyberpunk 2077 is now playable, or at least not full of bugs, and users can feel the charm of the City of Night with their hardware devices.
As a game that supports real-time ray tracing, users are most concerned about Cyberpunk 2077’s ray tracing performance and gaming experience. In addition to traditional rasterization effects, Cyberpunk 2077 provides a wide range of graphics options, including ray tracing on ray tracing, ray tracing reflections, and ray tracing shadows on and off.
As Cyberpunk 2077’s most important “partner,” NVIDIA’s GeForce RTX 30 series graphics cards, released in 2020 with the NVIDIA Ampere architecture, allow real-time ray tracing technology to make In the official recommended configuration, the GeForce RTX 3080 graphics card is required for extremely high light tracing quality in the GeForce RTX 30 series graphics cards.
Among the many graphics card products, the iGame GeForce RTX 3080 Ultra W OC is the most distinctive, offering not only the standard black version, but also a pure white color version. In terms of appearance, the new generation Ultra’s outer armor design absorbs vaporwave elements style, gradient color sequins to remove the card’s traditional dark deflector design, “trendy” super symbol, young people dare to love and play character color. The GDDR6x memory with 10GB capacity, 320bit bit width, and 19Gbps frequency allows the GeForce RTX 3080 graphics card to maintain a stable frame rate at high resolutions such as 2K and 4K. Considering the heat and power consumption of the GeForce RTX 3080 graphics card, iGame also equipped the graphics card with a 13-wing “wind catcher” fan blade, seven 6mm heat pipes, and fins between the reflow This keeps the iGame GeForce RTX 3080 Ultra W OC running at a cooler temperature and improves gaming stability.
Ray tracing mode alters graphics Cyberpunk 2077, a popular game among gamers, introduces ray tracing and NVIDIA DLSS. With the help of Cyberpunk 2077’s built-in six different modes of off, quality, auto, balance, performance, and super performance, ray tracing shadows, reflections, global lighting, diffuse lighting, ambient light masking, and DLSS, showcasing the City of Night in different preset modes of details.
As a graphics card that supports ray tracing technology, Cyberpunk 2077 can clearly see the change in neon brightness after ray tracing is turned on, and the overall picture is closer to reality, with the neon projection more natural and the water reflection closer to the real world after ray tracing is turned on. However, with ray tracing turned on, the graphics card will be put under more strain, with the game’s frame rate around 40 fps at 2K resolution and very high image NVIDIA, on the other hand, brings another dark technology to the game: DLSS, which can reduce some of the clarity via AI in exchange for a higher frame rate. Also, with DLSS enabled, the GeForce RTX 3080 graphics card’s frame rate increases from 40 to 65 fps at very high quality and 2K resolution.
Following the comparison of image quality, here’s a look at Cyberpunk 2077’s performance on the iGame GeForce RTX 3080 Ultra W OC White Edition. I chose to enable all rasterization effects, enable light tracing and set it to Super, and leave the rest to default, recording the relevant frame rates with framerate testing software. The resolutions used in the tests were 2K and 4K, and the performance was evaluated using various levels of DLSS. Test Platform Graphics card: iGame GeForce RTX 3080 Ultra W OC White
Memory: Seven Rainbow CVN Defender 8GB*4 DDR4-3200 CPU: i5-10600K Cooler: Luminous FS140 CPU: i5-10600K DDR4-3200 DDR4-3200 DDR4-3200 DDR4-3200 DDR4-3200 DDR4-3200 DDR
Power supply: Xingu Kunlun KL-750G Motherboard: iGame Z390 Vulcan X Chassis: Golden River Tian Silver Fox
For GeForce RTX 3080-class cards, 2K resolution is not enough to put too much strain on the card, and the actual game frame rate is stable at around 40 fps with full light tracing turned on and no DLSS turned on; with DLSS turned on, the game frame rate increases to 66 fps, a 40 percent increase. With DLSS Super Performance enabled, the game frame rate is around 100 fps; without DLSS, the RTX 3080 graphics card drops to around 19 fps, unable to achieve a smooth standard. However, with DLSS quality mode enabled, the game frame rate increased to around 52 fps, and with DLSS performance mode enabled, a smoother gaming experience was possible.
At 2K and 4K resolutions, Cyberpunk 2077’s DLSS Auto mode automatically adjusts to different graphics rendering pressures and maintains the game frame rate stable at around 60 fps. Although ray tracing stresses the graphics card, Cyberpunk 2077, a “graphics card killer,” can be easily played after enabling DLSS.
Review Summary: Cyberpunk 2077 immerses players in a night city of light and shadow, and the addition of ray tracing technology elevates the game to a higher level. Although ray tracing places a significant strain on the graphics card, CDProjektRed’s additional optimization improves the game experience significantly. The ray tracing effect is excellent in the actual test, ensuring that the GeForce RTX 3080 can be easily played at 2K and 4K resolutions.